CORE TEAM

Developers

Evgeny Braychenko

Evgeny Braychenko

Founder · Full-Stack Game Developer

Brings 10 years of experience in 3D art and 6 years in the games industry, including work on online games such as HAWKED, World War 3, and Korea. IL-2 Series. Works with the HitBoxTheory team to turn that artistic and technical experience into vibrant, engaging game worlds.

Kristina Braychenko

Kristina Braychenko

Music · Sound Design

Composes music and shapes the game’s sound, drawing on her musical training and work with instruments in a home recording studio.

Rough pencil portrait: Evgeny Kunov

Evgeny Kunov

Level Design · Gameplay Programming

Works on level design and combat systems for CluckFront. Builds gameplay mechanics in Unreal Engine using C++ and Blueprints, combining an engineering mindset with his experience as a player.

OUR APPROACH

Care at every step.
From idea to game.

01

Start with a working idea.

We develop and expand the original game idea and create concept art. We test ideas in a prototype, observe the results, and refine the details step by step.

02

Art and technology together.

We consider form, materials, and movement in the context of the game and its technical requirements.

03

Think about the whole game.

Art, sound, and gameplay should work together to create a cohesive experience.

HAVE A PROJECT IN MIND?

We’ll help bring
your game idea to life.

We create 3D art, animation, and gameplay mechanics in Unreal Engine for projects ranging from early concepts and prototypes to games in production. Our studio is built on our founder’s experience: over 10 years in 3D art and over 6 years in the games industry, including work as a 3D artist and technical artist on projects such as HAWKED, Korea. IL-2 Series, World War 3, The Bookwalker: Thief of Tales, Nikoderiko: The Magical World, and Elemental Towers (VR exp). Before work begins, we’ll agree on the scope of work, technical requirements, and review milestones to ensure the deliverables meet your project’s needs. Tell us about your project, and we’ll suggest a suitable way to work together.