Brings 10 years of experience in 3D art and 6 years in the games industry, including work on online games such as HAWKED, World War 3, and Korea. IL-2 Series. Works with the HitBoxTheory team to turn that artistic and technical experience into vibrant, engaging game worlds.
Kristina Braychenko
Music · Sound Design
Composes music and shapes the game’s sound, drawing on her musical training and work with instruments in a home recording studio.
Evgeny Kunov
Level Design · Gameplay Programming
Works on level design and combat systems for CluckFront. Builds gameplay mechanics in Unreal Engine using C++ and Blueprints, combining an engineering mindset with his experience as a player.
Gallery
Studio life
Farmer concept art for CluckFront — @yarolika_art
OUR APPROACH
Care at every step. From idea to game.
01
Start with a working idea.
We develop and expand the original game idea and create concept art. We test ideas in a prototype, observe the results, and refine the details step by step.
02
Art and technology together.
We consider form, materials, and movement in the context of the game and its technical requirements.
03
Think about the whole game.
Art, sound, and gameplay should work together to create a cohesive experience.
HAVE A PROJECT IN MIND?
We’ll help bring your game idea to life.
We create 3D art, animation, and gameplay mechanics in Unreal Engine for projects ranging from early concepts and prototypes to games in production. Our studio is built on our founder’s experience: over 10 years in 3D art and over 6 years in the games industry, including work as a 3D artist and technical artist on projects such as HAWKED, Korea. IL-2 Series, World War 3, The Bookwalker: Thief of Tales, Nikoderiko: The Magical World, and Elemental Towers (VR exp). Before work begins, we’ll agree on the scope of work, technical requirements, and review milestones to ensure the deliverables meet your project’s needs. Tell us about your project, and we’ll suggest a suitable way to work together.