HITBOXTHEORY / GAME ART SERVICES

3D art.
For your game.

We specialize in stylized 3D art and technical art. We also build gameplay mechanics in Unreal Engine with C++ and Blueprints and help with level and game design. We can work on a specific task or an agreed stage of development.

EXPERIENCE YOU CAN SEE

Evgeny Braychenko.
Selected work.

Our founder has 10 years of experience in 3D art and 6 years in game development. He also works in technical art and Unreal Engine programming with C++ and Blueprints. Below are his personal projects and contributions to other teams’ games.

Dragon — Elemental Towers

Character · from concept to engine

Dragon

Elemental Towers

From concept refinement to modeling, texturing, rigging, animation, and setup in Unreal Engine 4.

Evgeny Braychenko’s work for Elemental Towers, with feedback from the Varvision Games team.

Cat — HAWKED

Stylized character

Cat

HAWKED

An expressive character built to fit the game’s art style. The breakdown includes high-poly and low-poly models, plus color variations.

Evgeny Braychenko’s work for HAWKED. Lead: JoJo. Rendering assistance: Dmitriy Sabada.

Underwater world — Unreal Engine 4

Environment · personal project

Underwater world

Unreal Engine 4

A stylized underwater world, from concepts, creatures, vegetation, and rocks to the finished scene in the engine.

Evgeny Braychenko’s personal project. Original publication: Stylized underwater landscape.

Full portfolio on ArtStation

HOW WE CAN HELP

From visuals
to mechanics.

01

Characters & props

Stylized 3D art based on your references, including modeling, retopology, and texturing to your project’s specifications.

02

Rigging & animation

Character rigs and in-game animations. We agree on the required animation states and delivery format before production.

03

Technical Art / Unreal Engine

Preparing assets for Unreal Engine, including materials, art integration, and animation setup, with technical constraints built into the art process.

04

Programming / Unreal Engine

Our founder and gameplay programmer build mechanics and prototypes in Unreal Engine with C++ and Blueprints. Before work starts, we agree on the expected behavior, integration requirements, and acceptance criteria.

05

Level design & game design

Level layouts, combat spaces, and game rules, supported by playable level prototypes. We agree on the design and implementation work needed for your project.

WORKING WITH YOUR TEAM

01 / AN ESTABLISHED ART DIRECTION

Work in
your visual style.

We can create characters and props to match your references and technical specifications. We’ll agree on scope, milestones, and availability before work begins.

02 / FINDING YOUR STYLE

Start with
something tangible.

For indie teams, we can start with a sample asset or a small set of props. We’ll test the look in the engine, then agree on the next step.

HOW WE’LL WORK TOGETHER

A clear process.
A shared direction.

01

Understand the brief

Art style, platform, scope, technical requirements, and timeline.

02

Agree on a benchmark

If needed, we can start with a separate paid pilot project.

03

Work in stages

We set review milestones so we can discuss feedback and revisions as the work progresses.

04

Deliver the work

We agree on deliverables, source files, and integration requirements in advance.

HAVE A PROJECT IN MIND?

We’ll help bring
your game idea to life.

We create 3D art, animation, and gameplay mechanics in Unreal Engine for projects ranging from early concepts and prototypes to games in production. Our studio is built on our founder’s experience: over 10 years in 3D art and over 6 years in the games industry, including work as a 3D artist and technical artist on projects such as HAWKED, Korea. IL-2 Series, World War 3, The Bookwalker: Thief of Tales, Nikoderiko: The Magical World, and Elemental Towers (VR exp). Before work begins, we’ll agree on the scope of work, technical requirements, and review milestones to ensure the deliverables meet your project’s needs. Tell us about your project, and we’ll suggest a suitable way to work together.