Character · from concept to engine
Dragon
Elemental TowersFrom concept refinement to modeling, texturing, rigging, animation, and setup in Unreal Engine 4.
Evgeny Braychenko’s work for Elemental Towers, with feedback from the Varvision Games team.
HITBOXTHEORY / GAME ART SERVICES
We specialize in stylized 3D art and technical art. We also build gameplay mechanics in Unreal Engine with C++ and Blueprints and help with level and game design. We can work on a specific task or an agreed stage of development.
EXPERIENCE YOU CAN SEE
Our founder has 10 years of experience in 3D art and 6 years in game development. He also works in technical art and Unreal Engine programming with C++ and Blueprints. Below are his personal projects and contributions to other teams’ games.
Character · from concept to engine
From concept refinement to modeling, texturing, rigging, animation, and setup in Unreal Engine 4.
Evgeny Braychenko’s work for Elemental Towers, with feedback from the Varvision Games team.
Stylized character
An expressive character built to fit the game’s art style. The breakdown includes high-poly and low-poly models, plus color variations.
Evgeny Braychenko’s work for HAWKED. Lead: JoJo. Rendering assistance: Dmitriy Sabada.
Environment · personal project
A stylized underwater world, from concepts, creatures, vegetation, and rocks to the finished scene in the engine.
Evgeny Braychenko’s personal project. Original publication: Stylized underwater landscape.
HOW WE CAN HELP
Stylized 3D art based on your references, including modeling, retopology, and texturing to your project’s specifications.
Character rigs and in-game animations. We agree on the required animation states and delivery format before production.
Preparing assets for Unreal Engine, including materials, art integration, and animation setup, with technical constraints built into the art process.
Our founder and gameplay programmer build mechanics and prototypes in Unreal Engine with C++ and Blueprints. Before work starts, we agree on the expected behavior, integration requirements, and acceptance criteria.
Level layouts, combat spaces, and game rules, supported by playable level prototypes. We agree on the design and implementation work needed for your project.
WORKING WITH YOUR TEAM
We can create characters and props to match your references and technical specifications. We’ll agree on scope, milestones, and availability before work begins.
For indie teams, we can start with a sample asset or a small set of props. We’ll test the look in the engine, then agree on the next step.
HOW WE’LL WORK TOGETHER
Art style, platform, scope, technical requirements, and timeline.
If needed, we can start with a separate paid pilot project.
We set review milestones so we can discuss feedback and revisions as the work progresses.
We agree on deliverables, source files, and integration requirements in advance.
HAVE A PROJECT IN MIND?
We create 3D art, animation, and gameplay mechanics in Unreal Engine for projects ranging from early concepts and prototypes to games in production. Our studio is built on our founder’s experience: over 10 years in 3D art and over 6 years in the games industry, including work as a 3D artist and technical artist on projects such as HAWKED, Korea. IL-2 Series, World War 3, The Bookwalker: Thief of Tales, Nikoderiko: The Magical World, and Elemental Towers (VR exp). Before work begins, we’ll agree on the scope of work, technical requirements, and review milestones to ensure the deliverables meet your project’s needs. Tell us about your project, and we’ll suggest a suitable way to work together.